Inmates under the dome, anime train, and more: the main games of June 2026

31 May 12:50

The traditional June lull in the gaming industry actually opens up new opportunities: the month will bring us a complete reassembly of harsh 90s classics and insane early access experiments. June's new releases include catastrophic volcanoes and train races.

Main Releases of June

Gothic 1 Remake (PC) — Release June 5

Usually, we don't consider games marked "remake" as major new releases, but Gothic 1 Remake is an exceptional case. This is not just a graphical facelift, but a complete reassembly of the original on a modern engine, comparable in scope to the Resident Evil remakes. You will find that iconic classic, but with a completely new technical level and fresh gameplay experience.

For those unfamiliar with the 1998 original: this is a third-person role-playing game with a real-time combat system (in the original, it was quite specific and inconvenient). The main feature is a manually created open world in a dark fantasy setting. It has a serious role-playing component and a character progression system atypical for modern standards: instead of the usual distribution of attribute points when leveling up, you will have to learn from masters and prove your skills in practice. It's impossible to describe all the nuances in a short note, so for a full immersion, we recommend watching a review of the first 10 hours of gameplay from IXBT Games.

The developers have indeed rethought the game in many ways, but at its core, it remains a hardcore "old-school" RPG. Don't expect an easy or casual experience.

The Adventures of Elliot: The Millennium Tales (PC, PS5, Xbox Series X|S, Switch 2) — June 18

A new project from Square Enix and Claytechworks studio brings us back to the aesthetics of classic Japanese role-playing games, but in a modern interpretation: two-dimensional graphics are carefully complemented by three-dimensional elements, creating a pleasing 2.5D effect. The action unfolds on the continent of Filabeldia, inhabited by beast tribes, where adventurer Elliot, along with his faithful fairy Faye, explores ancient ruins beyond the Kingdom of Hooter. The discovery of the mysterious artifact "Gate of Time" triggers a chain of events that sends the heroes on journeys through space and eras — a tribute to the traditional plot twists of the jRPG genre (see Chrono Trigger).

However, the developers did not blindly copy classic game mechanics. The familiar turn-based battles have been replaced by real-time combat, and the classic party system has been abolished: now you only control the main character. But the game offers a cooperative mode where a second player can take control of the fairy Faye, helping in battles and solving tasks.

Worth Noting

Solarpunk (PC, PlayStation 5, Xbox Series X|S, Switch 2) — June 8

Interestingly, whether consciously or not, the developers from the German studio Cyberwave have created a curious parallel with another survival project — Frozenpunk. Even more intriguing is that the antagonism in the names "Sun vs. Frost" continues in the gameplay. No fossil fuel extraction: only solar panels, wind turbines, and hydro generators. No social conflicts: instead of grim survival in a freezing city, there's a benevolent community on floating islands bathed in sunlight, between which we travel in a large tangerine-colored hot air balloon.

This is not a harsh "survival game," but a "cozy adventure": we set up a farm, care for animals (who, by the way, reciprocate), build a cozy home, and automate routines with drones. We get energy from wind, sun, and water, planning production based on the weather, and in the evenings with friends, we can sit by the fire to unhurried guitar songs. The project supports single-player and co-op, so you can build an air base and explore the sky alone or with friends.

Denshattack! (PC, PlayStation 5, Xbox Series X|S, Switch 2) — June 17

At first glance, and even at second, Denshattack! is a strange project and clearly not for everyone, but that doesn't mean it's bad or uninteresting. It will simply have its own, albeit small, but dedicated audience. "Densha" in Japanese means train, and if you now understand the meaning of the name, it doesn't mean you understand the essence of the game: the developers from Undercoders studio were inspired by Japanese railways and skate games like Tony Hawk's Pro Skater, creating a crazy hybrid where you control a locomotive performing tricks. According to the plot, we have to use skill, speed, and spectacular elements to smash a criminal megacorporation to reclaim Japan's railways — and yes, it sounds insane.

The gameplay matches this madness: active, fast-paced, with an aggressive bright style and high tempo. You will accelerate, jump off rails, do ollies and kickflips with an entire train, earn style points, and fight bosses like mech-girl-wizards, walking castles, and mechanical worms. The game is made in a juicy anime style with cel-shading elements, and the soundtrack, according to the developers, has gathered a whole galaxy of famous composers — so even if you are not a train fan, the atmosphere can draw you in.

Not ready to invest in such an extravagant project, but interested in trying it? The game will be on Game Pass from release, so if you have a subscription, you can try it for free.

Early Access

Fatekeeper (PC) — Early Access from June 2

Among fans of classic action games, Fatekeeper has already earned a reputation as the spiritual successor to Hexen and Dark Messiah of Might & Magic. This is a first-person view like in shooters, but with a focus not on shooting, but on tactile melee combat, cold weapons, and magic. The dark fantasy setting, ancient ruins, physically authentic battles, and "juicy" enemies in the trailers create an atmosphere that literally oozes from every screenshot. And the fact that THQ Nordic is the publisher only strengthens confidence in the project.

The game is being developed by a small German studio Paraglacial. The team consists of only 13 people, and the project is being released in early access. On the one hand, a compact team often means a more focused vision and closer interaction with the audience. But you will have to wait at least a year and a half for the release. In principle, Fatekeeper could claim a place in the main releases section of the month, if not for an important nuance: at launch, users will have access to about 2 hours of gameplay out of the planned 15 hours for the full version. That's not much.

However, if you are willing to forgive the incompleteness for the sake of touching an ambitious project with hit potential — at least add it to your wishlist.

Killer Bean (PC) — June 8

If you don't know, Killer Bean is a franchise popular in niche circles about a killer coffee bean. It dates back to the mid-90s and includes several animated shorts, a feature film "Killer Bean Forever," a TV series, and official merchandise. So the project is extremely serious, just like the hero Jack "Killer" Bean himself. In the new game, we have to deal with members of a criminal syndicate that our coffee worked for until the syndicate ordered his own assassination.

Killer Bean is primarily a dynamic shooter with the ability to switch between first-person and third-person views, but it also features elements of racing, melee combat, and a roguelike with procedural level generation. The inclusion of slow-motion allows for more careful planning of enemy elimination and makes it as spectacular as possible. Perhaps you shouldn't expect killer puzzles on the level of My Friend Pedro here, but there is a certain stylistic similarity.

Although the game is being released in early access, the developers state that it is generally ready: at launch, players will find a full-fledged single-player campaign, an arena with endless enemies, a procedural island with four biomes, four bosses, and several mini-bosses. The full version, expected to be released in about two years, will receive a cooperative mode, additional missions, and improvements based on community suggestions.

StarSeeker: Astroneer Expeditions (PC, PS5, Xbox Series X|S, Switch 2) — June 11

StarSeeker is a cooperative online sandbox in the Astroneer universe, and what sets it apart from other projects is its publisher: Devolver Digital knows how to find unusual games that don't always rake in millions but always surprise with original gameplay. The premise is somewhat reminiscent of Deep Rock Galactic: in a company of up to four astronauts, we set off to explore new worlds, but without beer, dwarves, and mandatory ore extraction — instead, we'll have expeditions where we'll have to run on the surface, float in the air, and sometimes dive into the ocean, encountering local fauna and anomalies.

StarSeeker works as an action-adventure with an emphasis on cooperation: players start from the ESS Starseeker space station, which serves as a hub for mission planning, leveling up, and communication, and then land on planets to complete story and side quests, craft equipment, and unlock new technologies. Cross-platform multiplayer with cross-progression is available from the start of early access, so you can explore space with friends on any supported devices, and the developers promise monthly updates with new biomes, items, and plot twists for approximately one year remaining until release.

By the way, the original Astroneer from 2016 received very positive reviews. So we hope that StarSeeker will not disappoint either.

Witchspire (PC) — June 10

Witchspire is a cooperative adventure in the genre of cute and cozy "magical survival," where you take on the role of a novice witch or wizard called to stop an ancient darkness corrupting the world. Instead of the usual resource grinding for the genre, everything here is decided by spells: if you lack wood, conjure a forest; if you need to climb a ledge, use a magical jump; and an enemy attack can be avoided with teleportation. You can explore biomes alone or with friends in online co-op, moving on foot or on a broom.

A special place in the game is occupied by the familiar system: local magical creatures can not only be defeated in battle but also tamed, forming a bond with them and developing their unique abilities. Shelter construction is also designed in a magical style.

The game is released in early access. All key systems are available: combat, customization, crafting, creature collection, and skill development. The developers plan to keep the project in early access for at least a year, gradually adding new biomes, spells, storylines, and content based on community requests.

Add-ons

Frostpunk 2: Breach of Trust (PC, PlayStation 5, Xbox Series X|S) — June 23

The second add-on to Frostpunk 2 transports players to the city of New Edinburgh, built at the foot of a volcano and actively using geothermal energy. Uncontrolled resource consumption has destabilized the volcano, and now instead of the usual struggle against frost, you will have to manage a crisis where eruptions, earthquakes, and "Volcanic Night" become the main threats. An interesting contrast: if the base game taught survival despite the cold, here the danger comes from the heat, which was recently a salvation.

The mechanics of the second part are generally preserved, but the add-on introduces important innovations: five unique factions of New Edinburgh with their own interests, the independent colony Aurora provides space for diplomacy or conflict, and the "Vote of Confidence" system for the First Citizen should keep you on your toes. Now your rating is not just a number: failing a vote means losing power, so every decision must be carefully weighed. Among the less global but pleasant additions are five new buildings to strengthen infrastructure, an expanded law tree, and new scenario maps.

If you are not familiar with the Frostpunk universe and the second part of this game, we recommend checking out its review by Maxim Ivanov.

Dave the Diver: In the Jungle (PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Switch, Switch 2) — June 18

Dave the Diver rightfully received many awards and warm reviews from both the press and players — our author Maxim Ivanov also highly praised this project. In the new In the Jungle add-on, Dave leaves the coastal Blue Hole gorge and heads to the village of Utara on the shore of a freshwater lake, where time flows in real-time, and locals are ready to share their stories and quests. Now the restaurant will feature freshwater fish dishes, and Dave himself will get a versatile Jungle Gun, which instantly transforms into a net, shotgun, sniper rifle, or regular weapon.

The game perspective has changed from classic 2D side-scrolling to a more free isometric view. New mini-games, jungle activities, and joint tasks with characters have appeared, helping to develop the village and strengthen ties with the local community — the deeper the relationships, the more opportunities open up both in the settlement and in the restaurant. At the same time, the add-on offers about 10 hours of new story, so it's not just a set of side quests, but a full-fledged new, albeit not very large, adventure.

Re-releases

Final Fantasy VII Rebirth (Switch 2) — June 3

The remake of the seventh "Final Fantasy" and its sequel were not previously released on Switch due to the platform's hardware limitations. However, Switch 2 is now quite capable of handling both FF VII Remake (which was released on this console in January of this year) and Rebirth. The remake not only radically changed the graphical presentation of the original but also reinterpreted the plot. Rebirth continues to introduce new twists and change the original concept of the story.

It's not certain that such changes will appeal to "old-timers," but overall the game is quite worthy of attention, according to the opinion of our reviewer Eduard Epstein. Naturally, for a full immersion, it's best to first familiarize yourself with FF VII Remake.

Gothic 1 Remake

Gothic 1 Remake

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