
Take-Two CEO talks about Borderlands' visual style change - he risked $50 million and got a hit
The manager decided to support the developers, and the investment paid off.
Strauss Zelnick spoke with podcaster David Senra and discussed management. The Take-Two boss said that they operate as a “rational organization” within the company, but that's not the main thing.
Zelnick recalled a key principle — Take-Two “will support creative initiatives under any circumstances”:
And this is tested in practice. And it's tested at the most inopportune moment. I like to say that culture, like character, is tested at a critical moment. If everything is going well for you, then it's not a test: “Great, we released a hit, we're making a lot of money — great, we can celebrate.” But the test is when someone comes into your office [to ask for money and postpone the release]. That happened to me — and at that time we hadn't yet pulled the company out of the crisis, we had very few funds.
A department head then entered Zelnick's office, and they had the following dialogue about the game that would later become the first Borderlands:
They tell me: “Listen, we think the game isn't good enough, we messed up, the art style isn't suitable and doesn't stand out. We want to redo the game.” I ask: “And what does that mean?” He replies — this was a long time ago, things sounded a bit different then — “It means 50 million dollars for development and another year of work.”
Zelnick didn't make hasty decisions then. The manager delved into the situation, carefully studied everything, understood it — and ultimately supported the idea of redoing the graphics, allocating the necessary funds:
That game eventually became Borderlands. If we hadn't done that then, Borderlands wouldn't have been a hit. And now it's a huge, very successful franchise. And it wasn't an obvious decision. I'm almost certain that no one else in the industry would have done that. Because it was crazy. They would have said: “The game is ready. We're releasing it and moving on to the next project. I'm not going to spend 50 million dollars to redo this game in a different art style without any proof that it will even work.”
The video is available at the following link.
Currently, free updates and premium add-ons continue to be released for the current Borderlands 4.
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