
Prolonged Early Access Can Ruin a Game - Researchers Determine When the Critical Moment Arrives
Translated with AI from the Russian original.
Not all developers successfully reach version 1.0 while maintaining or even expanding audience interest.
Recently, analysts from NewZoo presented a study dedicated to games in early access. They calculated the optimal time for a game to be in this status.
Many gamers know successful "early access" examples like Valheim, V Rising, Ready or Not, or Baldur's Gate 3, but there are not many such success stories.
At NewZoo, they were able to identify correlations between the number of months a game spent in "early access" and the number of players it retains during the first three months after its full release.
The collected data showed that the peak of a game's "effectiveness" after launching in early access format occurs at approximately six months. If the term exceeds this time frame, then the game's potential to gather a significant audience decreases sharply.

The researchers note that the growth in indicators for games with an early access period of 22-24 months is due to V Rising and Ready or Not - without them, there would be a sharper drop in indicators on the graph.
At NewZoo, they emphasized that "most games will show minimal [audience] growth or no growth at all after reaching version 1.0 compared to 'early access,' and only those that are released within six months will show steady growth."
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