Lords of the Fallen II will fix the mistakes of the first part and become honest hardcore
"With respect for the player's time" - this is the motto under which Lords of the Fallen II is being created. In a new interview, director James Lowe spoke about radical changes in design aimed at eliminating the main problems of the first part.
Hexworks and CI Games took into account the criticism of the "unit". In the 2026 sequel, they abandoned artificially stretching the game time through incomprehensible maps and excessive accumulation of enemies. Players will get a world that is "demanding but fair".
Navigation will become intuitive, and the Umbral ribbon will point the way to the goal. The combat system has been enhanced with the mechanics of cutting off limbs, every blow will be felt. At the same time, the interface and training have become clearer, but the hardcore soulslike spirit has been preserved.
Optimization is a priority from day one, cooperation with Epic Games will ensure smooth operation at the start. The Umbral world will return with a more intense horror atmosphere, but without chaos. Lowe promises a game that is "more mission-oriented", changing the pace of gameplay.